Installing the FIRE AR module
Connect to the Internet, then restart the launcher.
Install FIRE AR on your computer
To install FIRE AR, go to the left-hand menu, then click on "Download" from the irwino application.
Check your licenses
Make sure your licenses are active.
Installing FIRE AR in the helmet
Then connect your headset to the PC. If you're connecting for the first time, a notification will appear in the headset with the message "Authorize USB debugging". Click on "Allow".
After that, you can click on "Install Fire AR" from the computer to install the application on the headset.
Using Virtualized Fire Extinguishers ®.
Set-up tutorial œwork
Let us guide you through this step-by-step tutorial on how to prepare and use Virtualized® extinguishers for FIRE AR.
Launch FIRE AR
Launch the application on the Meta Quest 3 helmet
To launch the application installed on your headset :
- Open the applications menu (1)
- Click on "All" to open the drop-down menu (2)
- Click on "Unknown sources" at the bottom of the list (3)
- Finally, choose the application you wish to launch
Using FIRE AR: Installation and settings
In this video, you'll find everything you need to :
- Launch FIRE AR
- Setting up a scenario
- Save a scenario and navigate between saved scenarios
- Using connected extinguishers
- manage the passage of trainees
FIRE AR elements
Lights
More and more lights varied and realistic
3 sizes various
Classes A, B, C, D and F
Different fumes depending on fuel
Realistic impact extinguishing equipment for the various fires
Electric fire
- A fire caused by faulty or overloaded electrical equipment or installation.
- A power cut using the manual releases will cut off the sparks from this fire.
Large fire
- A larger variant of combustible fire
Live fire
- A brighter version of fuel fire
CO2 extinguisher panel
- Indicates the presence of a carbon dioxide extinguisher, used to extinguish electrical fires or those involving flammable liquids.
Powder extinguisher panel
- Indicates the presence of a powder extinguisher, effective against most types of fire, including liquid and gas fires.
Additive water extinguisher panel
- Indicates the presence of a water extinguisher with additives, used mainly for fires involving solid materials such as wood or paper.
Red fire alarm
- Visual and audible fire alarms to alert occupants and initiate evacuation procedures.
Red fire alarm timer
( 5minutes )
- Fire alarm variant with timer for testing alarm systems or for programmed alarms.
Green manual door release
- Allows manual opening of emergency doors or exits in case of emergency.
PPMS black manual release
- Used to activate the Plan Particulier de Mise en Sûreté (PPMS) in the event of an external threat or emergency specific to a school.
Gas cut-off valve
- Device for shutting off the gas supply to prevent leaks or in an emergency.
Punch button
- Used to stop machines or systems quickly in an emergency. Usually red and easily accessible.
White manual release
- Often used in security systems to trigger an alarm or other security device.
Electric meter
- Switches off the electricity by toggling one of the circuit breakers.
Fire supply point
- Fire assembly point. Occupants must go to this point to be accounted for and receive further instructions.
Cube
- The Cube makes it possible to conceal a real element of a room in augmented reality, enhancing the AR experience.
Wall
- The wall can be used to conceal game elements. For example, if I place a fire in another room, in reality I'll still see it in VR through the wall. So the augmented reality (AR) wall helps to hide these elements.
Gum
- The eraser is used to delete scenario elements one by one.
Ceiling
- Allows you to place a ceiling starting from the corners
- Dense smoke will be displayed below, useful for smoke-filled scenarios.
- When moving under the ceiling, vision is blackened and the player coughs.
- Tip: if possible, use a single ceiling for the entire room.
Telephone
- Dials emergency numbers (17, 18, etc.)
- Can be released by turning the knob of the hand towards the ground for 2 seconds
- Returns to its original position once released
Fire extinguishers
- Place the handles correctly in the connected extinguisher, depending on its type (for example, a water extinguisher requires two handles, while a CO2 extinguisher requires only one).
- Press button A or B on the joystick located on the extinguisher to activate it in the simulation.
- Note: The person taking part in the simulation will no longer have access to his/her virtual hands while manipulating the joysticks. To ensure the best possible experience, make sure they are not in the middle of a virtual interaction, such as dialing a number on a telephone.
- The application will automatically detect the type of extinguisher used, depending on the operations carried out afterwards (e.g. triggering, etc.).
Edit mode
In Edit mode, the A and B / X and Y are used to click on the various elements, select them and place them in the Fire AR.
Visit joystick is used to scroll through the menus of items to be moved.
The menu can be placed in either the left or right joystick, depending on which is activated.
Launch of a SeSSION
Right Joystick :
- Click on "Throw to start one or more scenarios.
- Hold the straight grip of the right-hand lever for more than 3 seconds to return to Edition.
Left Joystick :
- Press " Y " or " X " to reveal a fire extinguisher.
Change of scenario
- Click on the left or right joystick to change scenarios. A voice indicates the currently selected scenario.
TRAINEE CHANGE / Exercise reset
- The scenario is reset if the helmet is removed and then put back on.
Steps for handling the extinguisher with the handle :
- Visit joysticks are disabled.
- L'extinguisher is pinned.
- Insert levers in extinguishers (the right-hand handle can remain in the nozzle at all times).
- Press X or Y on the left-hand lever until you hear a click to start using the extinguisher.
- Pull the pin extinguisher.
- Spray.
- Remove left-hand lever and lay it flat to deactivate.
- Let the trainee finish the exercise
- Regroup extinguisher.
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